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softwares

Production: Maya, Zbrush, Photoshop
Render: MentalRay
Compositing: Digital Fusion

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production

Modeling:
Poly model done in Maya adding details using Zbrush

Texturing:
The texture of the banana is an animation made of 6 pics taken from a real peel, last pictures has been taken after two days

Shading:
I have shaded the model using Mental Ray misss (grape and banana) and mia_material (grape_branch, table)
The grape shader is precedural and animated

frame 1

final render

frame 150

final render

frame 300

final render

grape blandshape

final render

shaded

final render

banana texture

final render

copyright 2010 marco manzini