gallery

softwares

Production: Maya, Zbrush, Photoshop
Render: MentalRay
Compositing: Digital Fusion

final render

production

Modeling:
Every model has been done by me, only the generic grass is coming from the Xfrog library

Texturing:
No one texture is coming from libreries, textures has been token from real photos done with my Nikon D300 at the Greenock depot, than fixed and painted with Phothosop. (only the graffiti and logos are not mine)

Shading:
The asphalt is done with Zbrush, using real picures as brushes, than rendered with displacement and normalMap in Maya. I have used only Mentalray shaders, Mia Material for almost every objet in this scene and mia metal for the continers

shaded

final render

stereoscopic left and right eye

final render

models

final render

final render

final render

final render

copyright 2010 marco manzini